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- Hello Robin,
-
- >Erm, yes I suppose. But I think we can probably avoid mis-matched
- >graphics fairly easily just by making sure they're all well drawn in the
- >first place. We've got a fair number of artists amongst the group, we can
- >probably pass everything around and adjust it until it looks as good as it
- >can. It'd be easier than trying to explain why some of the graphics look a
- >bit crap. ;-)
- I agree.. nearly all things graphics wise will have to be re-edited and
- molded.. why not some of the story values as well? I always personally
- thought Doom was somewhat hollow(not much story) and I got bored with fairly
- quick.. Of course I'm in the minority about this.. :-)
-
- With Bad Moods fairly modular like development and game design, it seems to
- take this route anyway..
-
- Also not quite sure what you'd call crappy graphics(beauty is in the eye
- of the beholder), but to me, the different range of graphics is exciting.
-
-
- ----------
-
- Hello Magnus,
-
-
- >>I have a 3d studio model of a girl with quite big bobs that will do as a
- >>good monster in Bm:-)))
- >>Big bobs? Big boobs? Hey, what type of game are we making here?? :-)
- >Cyber porno? We could make _alot_ of cash from that... :-))
- Hmmm.... HMMM.... HMMMMMM! :-)
-
-
- Robby
-
-
-